Friday, February 13, 2009

Eataine, A Monumental Defense


Chillwind Manor has won my love. This BO proved to be very fun to defend. Tonight, we attempted to defend it with a decent sized warband of 3 groups (18 players). We headed out to defend Chillwind and once there we cleared the area of any scouts. We picked up the new BO defense quest under the impression that, upon turn in, would provide extra VP's for the zone and perhaps make up for the lives we were about to loose (anyone know if this quest helps towards VP?) .

Within the manor we set up our tank wall - four tanks in total (3 IB's and 1 SW). The manor doors only allows for 2 tanks to squeeze into the doorway side-by-side, so the other tanks (myself) stood in-between the cracks for extra cushion support.

Chillwind manor is now order controlled - appears across the screen.

First Wave

Obviously destro wasn't expecting anything other than PvE as they only sent a party of about 6 and we dealt with them swiftly. This was a surprise as we knew of 2 scouts that had spotted us setting up and expected that they would have relayed the info to someone. Even if they were just pugs, you'd think it would have showed up in RvR chat/Region chat. Never the less, a min went by, nothing. We sat their with our tank wall... silence. Then the ground began to shake and the sounds of horror approached. The doors burst open.

Second Wave

Destro were prepared this time, well, they were prepared for a fight, I don't think they saw an organized tank wall coming. The front line tanks were doing a great job with CC, knocking enemies away, down and keeping the destro push to a minimum. Our tanks manage to hold tight for the first min or so, then Destro began to pull us out. Both of our front line tanks get pulled, one is killed and the other struggles to reclaim his ground while destro begin to trickle in. Luckily, only a few got in and it was nothing our RDPS couldn't handle, as they finished them off just as I got my rez. 30 sec later and the fighting was getting more intense. A hand full of Chosen and Marauders breeched the tank wall and went to town on our healers & RDPS. But we weren’t done fighting; there were still a tone of destro here. We only hoped that our struggle would buy our comrades enough time to gain some ground and push from the warcamp. As for us another 30 seconds or so go by, at this point I lost track of time. Keeping the tank wall up was getting harder as now everyone had Rank 4 Moral abilities blasting us to shreds. Our healers were barley able to keep us up, but they did, and the line held tight for about a min - until we just got over whelmed. Destro made a massive push forward, cutting through our line and gutting our healers, the room was flooded with triumphant destruction players and a pile of dead order.

Conclusion

A lot was learned from this battle. Destro ultimatly smashed us out, but we held for a good time before they were able to gain any ground. Strategies to defeat the "zerg" that everyone talks of may not exist, but in theory, we can indefinitely delay its advancement into the next zone or simply force them to spread out. A key to winning a battle is fighting a battle where the terrain and maneuvers work in your favor. Use buildings and doorways to bottleneck your enemies should be used to your advantage. If used well enough, they may just give up and walk away. haha

Feel free to comment w your thoughts on the topic

1 comment:

  1. Sounded like a good battle. Wish I was there. Important thing I hope you Order guys are having fun. I love the line "sounds of horror approached"

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